Rushmark — press & creator kit
Everything you need to write about or cover Rushmark on PC and Android. Screenshots, logos, footage and descriptions are free to use in coverage, streams and videos, monetised ones included — no permission needed and no copyright claims from us. The one thing that isn't ours to give is the music: read this before you use any audio.
Fact sheet
Description
Copy these straight into a piece.
A cyberpunk speedrunning platformer where your dash is your weapon. You get one in the air, and only a kill buys another.
Your dash is your weapon. On the ground it's back in under a second. In the air you get one, and only a kill buys another. A cyberpunk speedrunning platformer: wall-kick, chain and strike through ten handmade courses in thirty-second runs, then race any rival's ghost off the leaderboard.
Rushmark is a speedrunning platformer where one wrong touch ends the run. You pilot a neural-linked combat droid through short, lethal courses staged for an underworld betting circuit, moving fast enough that enemies become part of the racing line instead of obstacles beside it. The whole move set fits on one hand: run, jump, eight-way dash, wall kick. The dash is your fastest movement, your weapon, and a limited resource. On the ground it recharges in under a second, and dashing off the floor never costs you the one you get in the air. Once that one's spent, waiting won't bring it back. Killing will: land a dash strike and the dash comes straight back. A learned run takes under thirty seconds. A failed one restarts instantly, and you will fail a lot.
On Android, Rushmark is free to start: the tutorial, courses 1 to 5, Survival and Marathon 1-5, every leaderboard included. One purchase unlocks the rest of the game, every future season included. No ads, no microtransactions, nothing that sells you speed. The controls are a fixed stick and three buttons, tuned on real thumbs, and Google Play Games sign-in keeps your times, ghosts and saves across devices — or skip it and play offline.
Key features
Video
Both trailers are scored with licensed music, so each comes with a copy that has no audio for use under your own commentary or music (why). 1080p60 masters are available on request.
1280×720 · 75 seconds · MP4 · MP4, no audio · YouTube
1280×720 · 63 seconds · MP4 · MP4, no audio
Screenshots
1920×1080 PNG. Click any image to open the full-resolution file.
The current Steam store set, in the store's order, captured 28 September 2026.
The same game with the touch controls on: stick, dash, jump and the area ability.
Permissions
You have our permission to use the screenshots, logos, footage and text on this page, plus footage and screenshots you capture yourself, in videos, streams, articles and reviews — monetised ones included. We will not issue copyright claims against coverage of the game, and that includes its sound effects, which are ours.
Music
The music in the game and in both trailers is licensed from InAudio, the library of the Infraction label. That licence covers our own channels and the game itself; it does not pass on to you, and those tracks can be matched by YouTube's Content ID. Any claim would come from the rights holder, not from us, and we cannot clear it for you.
To keep a video claim-free:
- Turn Music down to 0% in Settings before you record. The sound effects stay.
- Use the no-audio copy of a trailer and put your own audio under it.
- If a track is flagged anyway, mute or replace that audio rather than pulling the video.
Rushmark is developed and published by Beyond Bounds Digital. Questions and anything else: rushmark@beyondbounds.co.za.















