Rushmark
Press kit

Rushmark — press & creator kit

Everything you need to write about or cover Rushmark on PC and Android. Screenshots, logos, footage and descriptions are free to use in coverage, streams and videos, monetised ones included — no permission needed and no copyright claims from us. The one thing that isn't ours to give is the music: read this before you use any audio.

Fact sheet

Title
Rushmark
Developer & publisher
Beyond Bounds Digital (one developer)
Genre
Speedrunning action platformer, cyberpunk setting
Release model
Full 1.0 — not Early Access
PC (Windows)
Steam, 27 October 2026
Android
Google Play, November 2026 — pre-registration open now
Price on Steam
$9.99 USD (regional pricing by purchasing power)
Price on Android
Free to start; one $4.99 USD purchase (regional pricing) unlocks the full game. No ads
Players
Single-player, with asynchronous leaderboards and ghosts (Steam and Google Play have their own boards)
Controls
PC: keyboard or controller, fully rebindable. Android: on-screen stick and three buttons
Language
English
Engine
Godot 4.7 (C#)
Steam app ID
3560890
Google Play ID
com.beyondbounds.rushmark
Location
South Africa
Press contact
rushmark@beyondbounds.co.za

Description

Copy these straight into a piece.

One line

A cyberpunk speedrunning platformer where your dash is your weapon. You get one in the air, and only a kill buys another.

Short (288 characters)

Your dash is your weapon. On the ground it's back in under a second. In the air you get one, and only a kill buys another. A cyberpunk speedrunning platformer: wall-kick, chain and strike through ten handmade courses in thirty-second runs, then race any rival's ghost off the leaderboard.

Long

Rushmark is a speedrunning platformer where one wrong touch ends the run. You pilot a neural-linked combat droid through short, lethal courses staged for an underworld betting circuit, moving fast enough that enemies become part of the racing line instead of obstacles beside it. The whole move set fits on one hand: run, jump, eight-way dash, wall kick. The dash is your fastest movement, your weapon, and a limited resource. On the ground it recharges in under a second, and dashing off the floor never costs you the one you get in the air. Once that one's spent, waiting won't bring it back. Killing will: land a dash strike and the dash comes straight back. A learned run takes under thirty seconds. A failed one restarts instantly, and you will fail a lot.

On Android

On Android, Rushmark is free to start: the tutorial, courses 1 to 5, Survival and Marathon 1-5, every leaderboard included. One purchase unlocks the rest of the game, every future season included. No ads, no microtransactions, nothing that sells you speed. The controls are a fixed stick and three buttons, tuned on real thumbs, and Google Play Games sign-in keeps your times, ghosts and saves across devices — or skip it and play offline.

Key features

Ten handmade courses in season one, each built around an idea the last one didn't use
Endless Survival drawn from forty hand-built sections, and the world speeds up the longer you last
Three Marathons: courses 1–5, 6–10, or all ten back to back in one unbroken run
A leaderboard on every course, Marathon and Survival, plus a season ranking across all of them
Race any player's recorded run off the leaderboard, or spectate it wearing their skin and trail
Practice mode: stuck on one section? It respawns you at that section's start instead of the course's (that run stops counting for the board)
A tutorial that teaches every technique by making you do it
Cosmetic-only rewards: skins by season rank, trails for beating par times, and the FIRST HEAT skin for launch-week players
Season two is already built: five more courses, two more Marathons and twenty new Survival sections, out on Steam in December, with a fresh Survival board each season
PC: full controller support and fully rebindable keys
Android: touch controls tuned on real thumbs, and Google Play Games sign-in for saves across devices, or play offline
A built-in music player: swap playlists, build your own, skip a track without leaving the run

Video

Both trailers are scored with licensed music, so each comes with a copy that has no audio for use under your own commentary or music (why). 1080p60 masters are available on request.

Gameplay trailer — four runs, one lost by 0.2 s

1280×720 · 75 seconds · MP4 · MP4, no audio · YouTube

Announcement trailer

1280×720 · 63 seconds · MP4 · MP4, no audio

The developer explains the game in a minute, over real gameplay
Vertical, YouTube Short. Watch it · more shorts on our channel.

Permissions

You have our permission to use the screenshots, logos, footage and text on this page, plus footage and screenshots you capture yourself, in videos, streams, articles and reviews — monetised ones included. We will not issue copyright claims against coverage of the game, and that includes its sound effects, which are ours.

Music

The music in the game and in both trailers is licensed from InAudio, the library of the Infraction label. That licence covers our own channels and the game itself; it does not pass on to you, and those tracks can be matched by YouTube's Content ID. Any claim would come from the rights holder, not from us, and we cannot clear it for you.

To keep a video claim-free:

  • Turn Music down to 0% in Settings before you record. The sound effects stay.
  • Use the no-audio copy of a trailer and put your own audio under it.
  • If a track is flagged anyway, mute or replace that audio rather than pulling the video.

Rushmark is developed and published by Beyond Bounds Digital. Questions and anything else: rushmark@beyondbounds.co.za.