Rushmark — press & creator kit
Everything you need to write about or cover Rushmark. Assets are free to use in coverage, streams and videos, including monetised ones — no permission needed and no copyright claims from us.
Fact sheet
Description
Copy these straight into a piece — they are the same text we submitted to Steam.
A cyberpunk speedrunning platformer where your dash is your only attack — and it only comes back when you kill something.
Your dash is your only attack, and it only comes back when you kill something. A cyberpunk speedrunning platformer built on one refundable dash: wall-kick, chain and strike through ten handmade courses in thirty-second runs, then race any rival's ghost off the leaderboard.
Rushmark is a speedrunning platformer where one wrong touch ends the run. You pilot a neural-linked combat droid through short, lethal courses staged for an underworld betting circuit, moving fast enough that enemies become part of the racing line instead of obstacles beside it. The whole move set fits on one hand: run, jump, eight-way dash, wall kick. The dash is your fastest movement, your only attack, and a limited resource — you get one in the air, and waiting doesn't give it back. Killing does. A learned run takes under thirty seconds. A failed one restarts instantly, and you will fail a lot.
Key features
Trailer
1280×720 · 63 seconds · open the file directly
Screenshots
1920×1080 PNG. Click any image to open the full-resolution file.
Permissions
You have our permission to use any asset on this page, plus footage and screenshots you capture yourself, in videos, streams, articles and reviews — including monetised ones. We will not issue copyright claims against coverage of the game.
Rushmark is developed and published by Beyond Bounds Digital. In-game music is licensed from Infraction and is covered for use inside the game; if your platform flags a track, mute or replace the audio rather than pulling the video. Questions: info@beyondbounds.co.za.









