A Beyond Bounds Digital game · Out now on Steam, coming to Google Play

Your dash is your weapon, and a kill hands it straight back.

On the ground it's back in under a second. In the air you get one, and only a kill buys another. A cyberpunk speedrunning platformer: wall-kick, chain and strike through ten handmade courses in thirty-second runs, then race any rival's ghost off the leaderboard.

Out now on Steam
Android · November 2026
$9.99 on Steam
Full release — not Early Access
One dash

No second chances.

The whole move set fits on one hand: run, jump, eight-way dash, wall kick. No combo tree, nothing to unlock, no upgrades. The depth is entirely in how they combine at speed.

The dash is your fastest movement, your weapon, and a limited resource. On the ground it recharges in under a second, and dashing off the floor never costs you the one you get in the air. In the air you get just that one, and once it's spent, waiting won't bring it back. Killing will. Land a dash strike and the dash refunds instantly, cooldown and all — which turns a line of enemies into a ladder, a chain, a way across a gap with no floor under it.

Enemies aren't rooms to clear.

They're geometry. Blockers sit on the fast line. Ranged units make you commit early. Armoured anchors wait under a ceiling too low to jump, and only open to an area burst. Every one of them is placed as part of the racing line, not next to it.

Three ways to run it

Ten courses, ten different ideas.

Each course is built around something the last one didn't do: a wall-kick gauntlet you cross without touching the ground, a course that descends instead of climbing, one played almost entirely in the air, one that's pure reaction timing.

Courses

Ten fixed tracks, rated one to three stars. Marker splits show you exactly where the time went.

Survival

An endless randomised chain drawn from forty hand-built sections, and the whole world runs faster the longer you last. Ranked on how far you get.

Marathons

Courses 1–5, 6–10 or all ten, back to back in one unbroken run. A halfway checkpoint catches you. The clock does not forgive you for needing it.

The board

Everyone else is already on it.

Every finish uploads the moment you cross the line. Each course, each Marathon and Survival carry their own leaderboard, and one aggregate season ranking scores your standing across all of them, so a rival taking a single course off you costs you season position, whether you played that day or not.

Pull any entry off a leaderboard and race that player's actual recorded run, or watch it play out with the skin and trail they had equipped when they set it. Beat your own ghost first. Then go and find someone worth chasing.

Screenshots

In motion.

In the box

Ten timed courses, endless Survival, and three Marathons, the longest all ten back to back
A tutorial that teaches every technique by making you do it, not by describing it
Personal-best ghosts, marker splits, best time and best score per course
Practice mode, which puts you straight back at the section you keep dying in
Leaderboards, downloadable rival ghosts, achievements and cloud saves, on Steam or Google Play Games
A season ranking across every board
Cosmetic skins earned by rank, trails by beating par times, and FIRST HEAT for launch-week players — never a gameplay advantage
Full controller support and rebindable keys on PC; touch controls tuned on real thumbs on Android
A built-in music player: swap playlists, build your own, skip a track without leaving the run
Season two is already built: five more courses and two more Marathons, out on Steam in December
Out now on Steam.
Android follows on Google Play in November — pre-register and Google tells you the day it lands.
Covering the game? Press & creator kit · What the game collects: Privacy policy